

– : The game may crash when launched with XSplit Broadcaster running in the background. – : Various HDR issues occur when using the madVR renderer with MPC-HC. – : Flickering and texture corruption occurs in game after setting Anisotropic Filtering to 16x from the NVIDIA Control Panel. – : Stuttering occurs in the game after racing a few laps. – : The game may intermittently see a drop in frame rate when ray tracing is enabled. – : Enabling Hardware-accelerated GPU Scheduling on PhysX games results in lower frame rate. – Adds support for new G-SYNC compatible monitors. – SLI Profiles: added or updated the following SLI profiles: Baldur’s Gate 3, Comanche (NVIDIA Turing GPUs and later),Ĭrusader Kings III, Disintegration (NVIDIA Turing GPUs and later), Population Zero, RIDE 4 (NVIDIA Turing GPUs and later), Rocket Arena (NVIDIA Turing GPUs and later), The Blackout Club (NVIDIA Turing GPUs and later).

– 5 New G-SYNC Compatible Monitors New Features and Other Changes – NVIDIA Broadcast app with AI-powered noise removal and virtual background – ShadowPlay gameplay recording now supports HDR on GTX 900-series and above (RTX 3090 can capture 8K 30fps HDR) – GeForce Experience in-game performance monitoring for GeForce GTX 600 series and above – GeForce Experience Automatic Performance Tuning for GeForce RTX 30-series and RTX 20-series – Includes support for GeForce RTX 30 GPUs

In addition, this release also provides optimal day-1 support for Halo 3: ODST and Mafia: The Definitive Edition Gaming Technology This new Game Ready Driver provides support for Fortnite’s dramatic new update which adds ray-traced effects, NVIDIA DLSS, NVIDIA Reflex, and a custom RTX map. The GeForce 456.38 driver brings the following changes: Game Ready for Fortnite RTX The GeForce 455 family supports the following GPU architectures: Ampere, Turing, Volta, Pascal, Kepler and Maxwell. NVIDIA has released a new driver belonging to the R455 family (from version 455.xx to 459.xx).
